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Subject: Bones and texture mapping
Date: Tue, 31 May 1994 15:02:14 +0200 (MES)
From: kress@uni-muenster.de

Hello folks,

i just received 3.0 and had some nice things done with bones.
I wanted to tack a texture to one state and morph the object to another
state. Finally it worked for me, but I had to click on Shape, Properties and
Grouping when creating a state. As Shape saves all positions of the points
(as i read from the manual) of all existing states, it makes the object
file quite large on bigger objects.

Is there something i have lost, or which options do i have to mark when
creating the states.

Thanks

Mark Kress

kress@uni-muenster.de


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