Subject: Bones and texture mapping Date: Tue, 31 May 1994 15:02:14 +0200 (MES) From: kress@uni-muenster.de Hello folks, i just received 3.0 and had some nice things done with bones. I wanted to tack a texture to one state and morph the object to another state. Finally it worked for me, but I had to click on Shape, Properties and Grouping when creating a state. As Shape saves all positions of the points (as i read from the manual) of all existing states, it makes the object file quite large on bigger objects. Is there something i have lost, or which options do i have to mark when creating the states. Thanks Mark Kress kress@uni-muenster.de -=> RETURN TO CONTENTS!<=-